STARCLAIM // Prospector Recruitment Terminal Invite-Only // Epoch 25
The lattice is live // the land rush has begun
STAR·CLAIM

Walk your world. Claim the stars.

A location-based space game for your circle. Your real neighborhood becomes a glowing star-map — harvest exotic minerals on foot, forge a fleet, and hold territory for your faction against your friends and an ancient machine armada.

Invite-only. No public signup. Ask a Prospector in your circle for a code.
01 / The Lattice Protocol

Six moves. One living world.

A hyperspace lattice has condensed over Earth, and exotic matter now pools at its nodes — in your streets, your parks, the lot behind the gas station. Everything flows from the walk.

01

Walk

Your map shows deposits and Stations within reach. Cover ground to find them — camping earns nothing.

02

Harvest

Get within 40 metres of a deposit and take it. Each node, once per day. Rare ground rewards the long hike.

03

Craft

Refine raw minerals into alloys, then into modules — weapons, shields, engines, and stranger tricks.

04

Build

Assemble a fleet in your Hangar, from a nimble Scout to a heavy Cruiser. Fit each hull to your plan.

05

Fight

Travel to a Station and battle its garrison. Combat is deterministic and replayed — the fleet you built decides it.

06

Claim

Hold the most Stations in a Sector and your faction controls it — richer harvests for everyone flying your colors.

02 / Surface Map

Your neighborhood, re-skinned as an alien frontier.

Starclaim doesn't hide the real world — it re-lights it. Streets become glowing transit corridors, water becomes coolant seas, parks become verdant biodomes, all on a dark starfield. Your block, but it reads as a colony map.

  • DepositsComputed fresh each week, biased by real biomes — parks yield crystals, industry yields metals.
  • StationsAnchored to real landmarks. A park, a library, a monument — each one contestable.
  • PrivacyYour location leaves the device only on an action, and only a coarse map cell is ever stored. Never a track.
03 / Allegiance

Pick a side. It colors everything you take.

Three factions of Prospectors fight for the lattice. Family versus friends versus coworkers — rivalry is the whole engine. (Names are the Creative Director's working titles; he's six, and he's not done.)

Stellar Concord

"The lattice belongs to everyone. We keep it that way."

Void Syndicate

"Every node has a price. We set it."

Free Prospectors

"No charters. No masters. Just the open sky."
And the power you don't join — the Custodians, an ancient machine fleet that holds every Station until a Prospector earns it. They are the wall you climb.
04 / Hull Registry

From ore to warship. Four classes, earned in order.

Every hull is built from what you refine and gated by your Prospector rank. Bigger ships mean more module slots, more hull, more teeth — and a fleet cap that grows as you do.

ClassRoleSlotsClearance
Sparrow ScoutFast, cheap, disposable — your first hull and forever a nimble skirmisher. 2 slotsLV 1
Kestrel CorvetteThe workhorse — enough slots to specialize into offense or defense. 3 slotsLV 3
Aquila FrigateA line ship — durable enough to anchor a station defense for days. 4 slotsLV 6
Orion CruiserThe capital wedge — slow, brutal, and the thing veterans build toward. 5 slotsLV 10
One trick worth fearing: the Cloaking Field. A cloaked defender is invisible in the station preview — you commit your fleet against one lonely ship, and two more shimmer into the fight. In this edition, cloaks have no counter. Scout carefully.
05 / Celestial Anomalies

When the sky drops in. And teaches you something.

Every so often a real phenomenon anchors over a real place for a weekend. Chase it for the rewards — and tap it for a true astronomy fact card. The science is real. Yes, there's a physics lesson inside the black hole.

Black Hole

Deposits nearby yield ×3
Real ScienceIts gravity is so strong not even light escapes past the event horizon. The one at our galaxy's core, Sagittarius A*, is ~4 million times the Sun's mass — first photographed in 2019.

Magnetar Flare

Isotopes rain sector-wide
Real ScienceA neutron star with a magnetic field a thousand trillion times Earth's — strong enough to wipe a credit card from halfway to the Moon. A sugar-cube of it weighs a billion tons.

Pulsar Beacon

Timed check-in bonus
Real ScienceA spinning neutron star sweeping beams across space like a lighthouse. The fastest spin 700+ times a second — the first found was nicknamed "LGM-1," for Little Green Men.
06 / Prospector License

Claim your license.

Starclaim is invite-only — a game for a circle of friends and family, not the whole internet. Leave a signal and an organizer will send you a code, or grab one from whoever roped you in.

▪ Free to play · no ads · no pay-to-win · iOS & Android