A location-based space game for your circle. Your real neighborhood becomes a glowing star-map — harvest exotic minerals on foot, forge a fleet, and hold territory for your faction against your friends and an ancient machine armada.
A hyperspace lattice has condensed over Earth, and exotic matter now pools at its nodes — in your streets, your parks, the lot behind the gas station. Everything flows from the walk.
Your map shows deposits and Stations within reach. Cover ground to find them — camping earns nothing.
Get within 40 metres of a deposit and take it. Each node, once per day. Rare ground rewards the long hike.
Refine raw minerals into alloys, then into modules — weapons, shields, engines, and stranger tricks.
Assemble a fleet in your Hangar, from a nimble Scout to a heavy Cruiser. Fit each hull to your plan.
Travel to a Station and battle its garrison. Combat is deterministic and replayed — the fleet you built decides it.
Hold the most Stations in a Sector and your faction controls it — richer harvests for everyone flying your colors.
Starclaim doesn't hide the real world — it re-lights it. Streets become glowing transit corridors, water becomes coolant seas, parks become verdant biodomes, all on a dark starfield. Your block, but it reads as a colony map.
Three factions of Prospectors fight for the lattice. Family versus friends versus coworkers — rivalry is the whole engine. (Names are the Creative Director's working titles; he's six, and he's not done.)
Every hull is built from what you refine and gated by your Prospector rank. Bigger ships mean more module slots, more hull, more teeth — and a fleet cap that grows as you do.
Every so often a real phenomenon anchors over a real place for a weekend. Chase it for the rewards — and tap it for a true astronomy fact card. The science is real. Yes, there's a physics lesson inside the black hole.
Starclaim is invite-only — a game for a circle of friends and family, not the whole internet. Leave a signal and an organizer will send you a code, or grab one from whoever roped you in.